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PC Gamer (Italian) 30
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JKMRES.GOO
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3do_sabp.3do
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Text File
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1998-02-25
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4KB
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133 lines
# MODEL 'Sabp.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Weapons\Kyle'sSaber\powerup\Sabp.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: KYSABER2.MAT
1: KYSABER1.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.085975
# Insertion offset
INSERT OFFSET 0.000000 -0.000000 0.032977
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME sabr
RADIUS 0.085975
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 12
# num: x: y: z: i:
0: 0.004487 0.030139 0.019124 0.000000
1: 0.004502 0.019131 0.030133 0.000000
2: -0.004487 0.019125 0.030139 0.000000
3: -0.004502 0.030133 0.019131 0.000000
4: 0.004487 -0.019125 -0.030139 0.000000
5: 0.004502 -0.030133 -0.019131 0.000000
6: -0.004487 -0.030139 -0.019125 0.000000
7: -0.004502 -0.019131 -0.030133 0.000000
8: 0.008988 0.024638 0.024626 0.000000
9: -0.008988 0.024626 0.024638 0.000000
10: 0.008988 -0.024626 -0.024638 0.000000
11: -0.008988 -0.024638 -0.024626 0.000000
TEXTURE VERTICES 12
0: 11.993366 -63.999992
1: 12.006632 -63.999996
2: 4.006635 -64.000000
3: 3.993365 -63.999992
4: 11.993366 0.000002
5: 12.006632 -0.000000
6: 4.006635 -0.000000
7: 3.993365 0.000002
8: 15.999998 -63.999992
9: 0.000002 -63.999996
10: 15.999998 -0.000000
11: 0.000002 -0.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.432295 0.884176 -0.177070
1: 0.433731 -0.176483 0.883590
2: -0.432294 -0.177070 0.884176
3: -0.433731 0.883590 -0.176483
4: 0.432295 0.177069 -0.884176
5: 0.433731 -0.883590 0.176484
6: -0.432294 -0.884176 0.177070
7: -0.433731 0.176483 -0.883590
8: 0.866025 0.354139 0.352967
9: -0.866025 0.352967 0.354140
10: 0.866025 -0.352967 -0.354139
11: -0.866025 -0.354140 -0.352967
FACES 8
# num: material: type: geo: light: tex: extralight: verts:
0: 1 0x0000 3 3 0 0.0000 6 0, 0 3, 3 9, 9 2, 2 1, 1 8, 8
1: 1 0x0000 4 3 0 0.0000 6 4, 4 10, 10 5, 5 6, 6 11, 11 7, 7
2: 1 0x0000 4 3 0 0.0000 4 3, 3 0, 0 4, 4 7, 7
3: 1 0x0000 4 3 0 0.0000 4 9, 9 3, 3 7, 7 11, 11
4: 1 0x0000 4 3 0 0.0000 4 0, 0 8, 8 10, 10 4, 4
5: 0 0x0000 4 3 0 0.0000 4 8, 8 1, 1 5, 5 10, 10
6: 0 0x0000 4 3 0 0.0000 4 1, 1 2, 2 6, 6 5, 5
7: 0 0x0000 4 3 0 0.0000 4 2, 2 9, 9 11, 11 6, 6
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.707106 0.707107
1: 0.000000 -0.707107 -0.707107
2: -0.000957 0.707106 -0.707107
3: -0.866504 0.352967 -0.352967
4: 0.865546 0.354139 -0.354139
5: 0.866504 -0.352967 0.352967
6: 0.000958 -0.707106 0.707107
7: -0.865546 -0.354140 0.354140
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 sabr